Hunter-to-hunter market
Every material and blueprint you loot can be listed on the in-game market. One shared economy — moved by real hunts, not by a cash shop.
Idle monster-hunting RPG · Coming to Steam · Windows · Free to play

Hunt idle. Craft everything.
The hunt continues while you're away — come back to a pile of loot and a new mark.
Player-driven marketSteam Community Market support rolling out
Game Wiki →The Market
The heart of the game. Materials and blueprints from your hunts trade on the in-game market with other hunters — and with Steam Community Market support rolling out, your hunting prowess plugs into the wider Steam economy.
Every material and blueprint you loot can be listed on the in-game market. One shared economy — moved by real hunts, not by a cash shop.
Designated items export to your Steam inventory and trade on the Steam Community Market — hunt loot that plugs into the real Steam economy.
Farm materials at your base, watch the prices move, sell when demand peaks. Skill at hunting rare marks becomes presence on the market.
Concept
Close the game — your hunter keeps hunting. Return to stacked loot, fresh materials, and a new mark waiting.
All progress is computed on the server. No cheats, no clock tricks — every drop is earned, everywhere.
Every hunt feeds one player-driven economy. Your surplus is another hunter's next upgrade — and the market pays for skill.
The Hunters

One-hand sword
Sword and board. The line that never breaks.

Greatsword
One drawn breath, one colossal arc.

Shield-hammer
A fortress that hits back.

Bow
Reads the wind, finds the seam in the scale.

Gun
Powder, distance, and a cold eye.

Summoning staff
Commands what other hunters flee.
Every weapon type runs an upgrade tree to true endgame. Switch weapons — change how you fight and what you can hunt.
Captured in-engine — real armor sets and weapons, rendered by the game's Spine runtime.
The Engine
Every hunter is a fully rigged Spine skeleton. This one is being animated right now, in your browser, by the same runtime the game ships with.
Click the hunter to fire.
The Armory
Nearly 600 blueprints turn hunt materials into weapons and armor. Complete a full set and your hunter's look transforms — and better gear means faster hunts.
Solaris PhoenixLight
Eclipse WyvernDark
Rime BearIce
Thunder StagThunder
Thunder ColossusThunder
Coral SerpentWater
Glacier OwlIce
Blaze LizardFire
Magma TortoiseFire
Frost WolfIce
Tsunami SerpentWater
Abyss KrakenDark12 of 30 armor sets shown — every one crafted from the beast that dropped it.
Every weapon carries the beast it came from.
The Beasts
Thirty beasts, each with elemental weaknesses, breakable parts, and an enrage you'll learn to fear. Snap wings, sever tails — and when your mark staggers, choose: finish it, or capture it alive for the rarest rewards.
Community
Playtests, dev notes, and market gossip live on Discord. Wishlist on Steam so launch day finds you.
Game Wiki →