An armored hunter fighting a colossal lightning raptor

OPEN BETA / STEAM PLAYTEST — OPENING SOON

STEAM · AFK HUNTING × FANTASY MARKET RPG

The hunt runs while you're away.
The market is yours to read.

Your hunter hauls materials home while you sleep. You come back and make the calls.

  • 30 BEASTS× 3 variants each
  • 6 WEAPONSEach hunts differently
  • 24 / 7Hunts run offline

THE LOOP / TEN SECONDS TO GET IT

Away time fills the stockpile. Coming back starts the decisions.

Auto hunts produce materials in the background; your time goes into reading the haul and making the next call.

01

HUNT

Pick the beast. Check weaknesses and drops, then send your hunter out — the fight resolves on its own.

02

CLAIM

Return to a report of every kill, part break, core, and material gathered while you were gone.

03

DECIDE

Keep it, craft it, or sell it back. Your call changes the build — and the next beast worth hunting.

MARKET INTELLIGENCE / SEASON 0

Every hunt is a market decision.

Compare each material's price, your holdings, its source beast, and its crafting uses before choosing the next hunt.

BM
STEAM MARKET INTELLIGENCEPRICE HISTORY + STATISTICAL OUTLOOK
SAMPLE MARKET / NOT LIVE
BST-CORE¥1,284+8.42%
PRICE HISTORYSTATISTICAL FORECAST (NOT AI)
OPEN
¥1,182
HIGH
¥1,326
LOW
¥1,104
VOLUME
18,420

The prices shown here are sample data, not live market prices.

AI-assisted forecasting is a future plan; it is not part of the statistical forecast shown here.

OPEN BETA / GAME SCREENS

See the Open Beta hunt in action.

Real screens from the Open Beta, coming to Steam Playtest.

While You Were Away return report
Return ReportClaim everything hunted while you were away, in one report.
Quest board with a roster of monsters
Quest BoardChoose the next target from thirty beasts.
Market intelligence screen with price chart
Market IntelligenceRead prices and pick the next hunt (sample data shown).
Craft workshop with weapon trees
Craft WorkshopTurn materials into weapons, armor, and harvest gear.
Command center overview screen
Command CenterSee supply, stockpile, and the next move at a glance.

Market panels in these screenshots use sample prices.

INSIDE THE OPEN BETA

Everything you can play in the Open Beta.

Open Beta puts the whole idle-hunting loop on Steam Playtest. Access opens the moment the Playtest goes live — join the Discord to hear it first. The formal Season 0 launch follows as its own release.

30MONSTERSEach with Standard, Empowered, and Apex variants
6WEAPON FAMILIESMelee, ranged, guard, and staff archetypes
124BODY PARTSWeak points and break-only reward targets
IDLE CYCLESOnline automation and capped offline settlement
01

Auto hunts with loot you aim for

Set the target and build, and hunts keep running — online or off. Break the parts you aim at, capture when the window opens, then crack conquest cores into materials and blueprints.

02

Change the weapon, change the hunt.

SwordFast slash / high idle aptitude GreatswordCharged burst / active payoff Shield HammerGuard, blunt breaks, and stun BowRapid ranged weak-point pressure GunHeavy shots and part sniping War StaffStable idle combat and magic impact
03

Craft, build, and run the farm

Turn materials into weapon branches and armor, compare stats, and save loadouts. The farm and melter keep surplus materials moving toward the next upgrade.

A single war front between two of the three nations - pillars, marching armies and a summoned war beast

PLANNED UPDATE

SEASON 1 / PLANNED

Today's stockpile becomes tomorrow's battlefield choice.

Multi Hunt, guilds, construction, territory and beast transformation turn the materials you stockpile into presence on a battlefield.

PLANNED01 / ASYNC CO-OP

Multi Hunt

Summon hunter ghosts for four-hunter async hunts.

PLANNED02 / COMMUNITY

Guilds

A home for shared targets and supply.

PLANNED03 / PVE RIVALRY

Guild Offering Campaigns

PvE rivalry scored by offerings, not PvP.

PLANNED 04 / GRAND STRATEGY PVE

Nation War

Season 1 splits every hunter into three nations - Lion, Whale and Eagle - for a 28-day war over one continent. Assignments reshuffle every season so each month starts fresh, and because the war is asynchronous, the front keeps moving even while your client is closed. Your materials, your logistics and your market sense fight right alongside your stats.

What you do on the battlefield

  • Beast TransformationSpend national energy to become Fang, Venom or Breaker. Gear power does not carry over, so even newer hunters can swing a battle.
  • Pillar ConstructionPillars and spikes claim ground; area x held time turns into pressure on the enemy nation.
  • Fortresses & DefenseWhat you build gets targeted. The longer a pillar has stood, the more it hurts when it falls.
  • Frontline SupplyThe nation that keeps its front lines fed wins the long war.

What it will take

  • A material stockpileTransformation, construction, supply — all burn the materials you hunt in Season 0.
  • Production linesFarm and melter output become your logistics.
  • A read on the marketKnowing what to gather and what to hold becomes a way to win.
  • GuildmatesYou can't hold a front alone.

Multi Hunt, Guilds, Guild Offering Campaigns, and Nation War are planned for Season 1 or later and are not available in Season 0.

RELEASE SCHEDULE

Four steps, and the world keeps opening up.

Every door that opens adds places to play, beasts to hunt and new uses for the materials you have been hoarding. Here is what waits at each stage.

  1. 01

    Season 0 goes out

    YOU ARE HERE

    The full Season 0 loop — idle hunting, the farm, crafting and the market terminal — arrives playable end to end.

  2. 02

    Open beta on Steam Playtest

    NEXT

    An open beta anyone can join. Market integration arrives with the launch, so this stage is pure hunting. Progress here stays here, which means the real launch starts everyone from the same line.

  3. 03

    Launch, and Season 0 begins for real

    NEXT

    The real thing. Market integration switches on here, and from this day every hunt goes on the permanent record.

  4. 04

    Season 1 — the nation war

    ROUGHLY ONE MONTH AFTER LAUNCH

    Three nations, one continent. Everything you stockpiled until then becomes ammunition.

Confirmed dates land on Discord and this site before anywhere else. Come join us if you want to be there the moment a door opens.

COMMUNITY / DISCORD

We're building this with the community.

Beast Market's home base is Discord. Dev logs, fresh in-game screenshots, design discussion, and test & update announcements land there first.

Dev logsThe latest progress and real in-game screens, as they happen. Feedback that landsYour take on the design reaches the developers directly. First to knowTest and update announcements arrive there before anywhere else.

FAQ

Quick answers

Is Beast Market actually an idle game?

Yes. Hunts resolve automatically and progression continues while you are away. Your active time is spent collecting, building, and reading inventory value.

What can I actually play now?

Thirty monsters in three variants, six weapon families, auto and offline hunting, part breaks, capture, conquest cores, inventory, crafting, loadouts, and farm production make up the Open Beta loop on Steam Playtest. The formal Season 0 launch follows as its own release.

Are the market prices live?

No. The current charts use clearly labeled sample market prices.

Are guilds and Nation War available now?

No. Multi Hunt, Guilds, Guild Offering Campaigns, and Nation War are planned Season 1-or-later updates.

What changes how my hunter looks?

Your weapon family. Each of the six gives the hunter its own silhouette and combat style. Individual armor pieces change your stats and skills rather than your appearance.

BEAST MARKET / SEASON 0

Let the hunt run. Read the market. Choose the next beast.

Join the Discord for first looks and update news — and back the game with a Steam wishlist.

Join the Discord community