This English translation is provided for reference only — the Japanese version is the authoritative text. In case of any discrepancy, the Japanese version prevails.日本語版が正文です。翻訳は参考用であり、齟齬がある場合は日本語版が優先します。
This English translation is provided for reference only. The Japanese version is the authoritative text (Article 25). In case of any discrepancy, the Japanese version prevails.
These Terms of Service ("Terms") set forth the conditions for use of the game "Beast Market" and related services (including Trial Versions, collectively the "Service") provided by [Operator legal name and address — to be finalized] (the "Operator"). You may use the Service only if you agree to these Terms.
Article 1 (Application)
These Terms apply to all relationships between the user and the Operator concerning use of the Service.
The Service is provided through the Steam platform operated by Valve Corporation. Use of Steam is governed by the Steam Subscriber Agreement; with respect to purchases, payments, refunds, and accounts on the Steam platform, the Steam Subscriber Agreement prevails to the extent it conflicts with these Terms.
Individual rules and guidelines posted by the Operator within the Service or on the Official Site ("Individual Provisions") form part of these Terms. If an Individual Provision conflicts with these Terms, these Terms prevail unless the Individual Provision expressly states otherwise.
Article 2 (Definitions)
"User" means an individual who uses the Service after agreeing to these Terms.
"Official Site" means the website concerning the Service operated by the Operator ([URL — to be finalized]).
"Game Data" means all data recorded within the Service, including the user's progress and acquired in-game currency, items, equipment, and monsters.
"In-Game Currency" means currency-like data usable only within the Service. In-Game Currency can be obtained only through playing the Service or when granted by the Operator free of charge. The Operator does not sell In-Game Currency for real-world money.
"Tradable Items" means those items of Game Data designated by the Operator as tradable on the In-Game Market.
"In-Game Market" means the in-Service feature allowing Tradable Items to be bought, sold, or traded for In-Game Currency (including exchange-style trading where the Operator sets prices and stock, and user-to-user trading).
"Trial Versions" means trial, demo, playtest, beta, or other experimental offerings of any name provided before or alongside the full version.
Article 3 (Amendment of Terms)
The Operator may amend these Terms without obtaining individual user consent, pursuant to Article 548-4 of the Civil Code of Japan, where: (i) the amendment conforms to the general interest of users; or (ii) the amendment is not contrary to the purpose of these Terms and is reasonable in light of the necessity of the amendment, the appropriateness of the amended content, and other relevant circumstances.
When making such an amendment, the Operator will set an effective date and announce the fact of the amendment, the amended content, and the effective date, within the Service or on the Official Site, a reasonable period before the effective date.
The amended Terms apply from the effective date. For material amendments, the Operator may additionally request renewed consent through an in-Service confirmation screen.
Article 4 (Accounts and Game Data)
A Steam account is required to use the Service. Game Data is managed on the Operator's servers, linked to the user's Steam account.
The authoritative copy of Game Data is the data on the Operator's servers; in case of discrepancy with the display or records on the user's device, the server data prevails.
Idle (offline) progress and rewards are calculated and finalized on the server based on server time and records. If a client-side estimate differs from the finalized result, the finalized result prevails.
Users must not allow third parties to use their account, nor transfer, sell, or lend it.
If Game Data is lost due to server failure or similar causes, the Operator will make reasonable efforts to restore it but does not guarantee complete restoration.
Article 5 (Use by Minors)
Minors must use the Service with the consent of a parent or other legal guardian. By agreeing to these Terms, a minor represents that such consent has been obtained.
For purchases of paid content, use of Steam Family features or similar guardian controls is recommended.
Article 6 (Special Provisions for Trial Versions)
Trial Versions provide work-in-progress content on an experimental basis; the Operator may change their content or suspend or terminate their provision without notice.
Game Data in Trial Versions is not guaranteed to carry over to the full version or any other environment. The Operator may delete (wipe) all or part of Trial Version Game Data during or at the end of the Trial Version period.
Changes, suspensions, terminations, and deletions under the preceding two paragraphs are a pre-announced part of the Trial Version service and do not in themselves constitute a breach by the Operator. Where the Operator bears liability in connection with them, Article 19 applies.
The Operator may freely use, free of charge, any feedback (bug reports, suggestions, impressions, etc.) provided by users regarding Trial Versions for the development, improvement, and promotion of the Service, and users shall not exercise moral rights in respect of such feedback.
Article 7 (Fees and Purchases)
The basic play of the Service is free. Purchases of paid content such as downloadable content (DLC) are made exclusively through the Steam platform.
Payment, refunds, and cancellation of paid content follow Steam's procedures and policies.
The Operator does not offer, within the Service, the sale of In-Game Currency for real-world money, nor any mechanism whereby items with randomly determined content are provided in exchange for real-world money (so-called paid gacha/loot boxes).
The Operator will not include in paid content: In-Game Currency; items usable for lotteries or other randomized features; or items tradable on the In-Game Market.
Article 8 (In-Game Currency, Items, and the In-Game Market)
In-Game Currency, items, equipment, and all other Game Data are data intended for use within the Service and have no real-world monetary value; provided that items issued to the Steam Inventory under Article 9 are handled as set out in Article 9.
Users acquire only the right to use Game Data within the Service under these Terms and do not acquire ownership or any other property rights.
The Operator does not exchange, refund, or buy back Game Data for cash or any other real-world assets, and does not guarantee its value.
Transactions on the In-Game Market are conducted only in In-Game Currency. The Operator may collect fees denominated in In-Game Currency on In-Game Market transactions.
Prices and stock on the In-Game Market may vary based on the Operator's settings or user supply and demand. The Operator does not guarantee the conclusion of transactions at any particular price, liquidity, or stock availability.
Exchanging Game Data for real-world currency, crypto-assets, or any other real-world assets (so-called RMT: real-money trading) is prohibited by any method or route, except through means officially provided by the Operator as a feature of the Service (including trading on the Steam Community Market under Article 9).
For features whose outcomes are randomly determined by consuming In-Game Currency or other in-game resources (rune draws, container openings, etc.), the Operator will display in-game the principal provision rates and the existence and content of any guaranteed thresholds (so-called pity systems), and will update the in-game display when rates change.
Certain features of the Service (prestige/rebirth, dismantling of runes and similar, sale or melting of items, opening of containers, and others designated by the Operator) cause irreversible changes to Game Data when executed. The Operator will not, as a rule, restore or compensate for the results of such operations executed by the user.
The Operator may change the effects, performance, acquisition methods, and provision rates of In-Game Currency and items, and the specifications of the In-Game Market, based on game-balance adjustments, bug fixes, seasonal updates, or other operational needs. The Operator provides no compensation for resulting changes in the in-Service usefulness or rarity of Game Data; provided that, for paid content, the Operator will maintain provision of the content as displayed at the time of purchase, and adjustments will be made within that scope.
Article 9 (Steam Inventory and Community Market)
The Operator may in the future provide a feature whereby, limited to certain items designated by the Operator, Game Data can be issued (exported) as items in the Steam Inventory upon the user's explicit operation. Exports may be subject to restrictions on eligible items, frequency, timing, and similar.
Items in the Steam Inventory and their trading on the Steam Community Market are governed by the Steam Subscriber Agreement and Valve's specifications (including that sale proceeds become Steam Wallet balance and cannot be withdrawn as cash). The Operator may receive fees on such transactions through Valve's systems.
The Operator is not responsible for failures, specification changes, or discontinuation of the Steam Inventory or the Steam Community Market. Even if these are suspended, the Operator will make reasonable efforts to keep the core Service playable.
Any taxes that may be imposed on users in connection with the sale of items on the Steam Community Market or other use of the Service shall be handled at the user's own responsibility and expense.
Article 10 (Prohibited Conduct)
Users must not engage in any of the following in connection with the Service:
Using, creating, distributing, or promoting cheat tools, bots, macros, automation tools, or any other means of altering or manipulating Game Data or game progress other than through normal operation of the Service;
Analyzing, modifying, reverse engineering, decompiling, or disassembling the Service's client, servers, or communications (except as permitted by law);
Exploiting vulnerabilities, defects (bugs), or loopholes in the Service to gain unfair advantage, or continuing to use them knowingly without reporting to the Operator;
Conduct violating Article 8, Paragraph 6 (RMT), or soliciting or brokering such conduct;
Using multiple accounts or multiple devices to unfairly manipulate the In-Game Market or reward mechanics;
Infringing the intellectual property rights, honor, privacy, or other rights of the Operator or third parties;
Harassment of other users, discriminatory speech, impersonation, or other conduct causing disadvantage or discomfort to others;
Overloading servers, unauthorized access, or otherwise obstructing the operation of the Service;
Using the Service for commercial purposes (including play-for-hire and account sales) without the Operator's separate permission;
Conduct violating laws or public order and morals;
Other conduct comparable to the foregoing that the Operator reasonably determines to be harmful to the fair operation of the Service.
Article 11 (Anti-Cheat and Mandatory Updates)
To maintain the fairness of the in-game economy shared among users, the Service verifies game progress on the server side.
The Operator may set a minimum client version for the Service and refuse connections from clients that do not meet it. When a new version is released, users may be required to apply the update to continue using the Service.
In applying a new version, the Operator may finalize and save in-progress Game Data on the server, automatically terminate the client, and restart it after the update is applied.
The Operator may collect and analyze technical information about the operation of the Service (client version, integrity-check results, communication anomalies, etc.) to detect misconduct. Details are set out in the Privacy Policy.
Article 12 (Measures Against Violations)
If the Operator reasonably determines that a user has violated or is likely to violate these Terms, the Operator may take the following measures against that user according to the nature and severity of the violation: (i) warning; (ii) correction or deletion of all or part of Game Data (including confiscation of unfairly obtained currency or items and cancellation of transactions); (iii) restriction of the In-Game Market or other features; (iv) temporary or permanent suspension of use of the Service.
If misconduct affects the in-game economy as a whole, the Operator may roll back the affected Game Data to its state before the misconduct occurred.
When taking suspension or other serious measures, the Operator will notify the user of a summary of the reasons; provided that the Operator is not obliged to disclose detection methods or other security details. Users may raise objections to measures through the contact listed at the end of these Terms.
Where measures under this Article are taken on reasonable grounds under these Terms, the Operator is not liable for damage arising from such measures. If a measure is found to have been erroneous, the Operator will take reasonable remedial steps, including restoration of the user's Game Data.
Article 13 (Intellectual Property and Streaming)
All intellectual property rights in the content constituting the Service (programs, images, models, scenarios, audio, names, etc.) belong to the Operator or third parties holding legitimate rights.
Users may capture, stream, and post gameplay videos and screenshots of the Service within the scope of personal, non-commercial use and general monetization programs (such as advertising revenue on video platforms). If the Operator establishes separate streaming guidelines (which form part of these Terms as Individual Provisions under Article 1, Paragraph 3), users shall follow them. Advance disclosure of unreleased content obtained through data mining is prohibited.
Article 14 (Personal Information and Data Handling)
The Operator handles user information in accordance with the separately established Privacy Policy. Users shall review the Privacy Policy when agreeing to these Terms.
Article 15 (Changes, Suspension, and Termination of the Service)
The Operator may change all or part of the Service or terminate its provision with prior notice to users; provided that in urgent cases (failures, security issues, etc.) the Service may be suspended without prior notice.
The Service requires an online connection. All or part of the Service may be unavailable due to network conditions, server maintenance, failures, and similar causes.
If the Operator terminates provision of the Service, it will give notice at least 90 days in advance within the Service and on the Official Site. After such notice, new sales of paid content will cease.
Except where attributable to the Operator, the Operator provides no compensation for the loss of Game Data resulting from termination of the Service.
Article 16 (Ending Use)
Users may stop using the Service at any time. Users who wish to have their Game Data deleted may request deletion through the contact specified in the Privacy Policy. Deleted Game Data cannot be restored. Refunds for purchased paid content follow Steam's refund policy.
Article 17 (Communications and Notices)
Announcements and notices from the Operator to users are made by display within the Service, posting on the Official Site or Steam news/update channels, or other methods the Operator deems appropriate, and take effect when posted or displayed.
Communications from users to the Operator shall be made to the contact listed at the end of these Terms.
Article 18 (User Environment)
Users shall prepare and maintain, at their own cost and responsibility, the devices, operating systems, network connections, and other environments necessary to use the Service. The Operator is not responsible for problems caused by failure to meet the operating environment specified by the Operator.
Article 19 (Disclaimer of Warranties; Limitation of Liability)
The Operator does not warrant, expressly or impliedly, that the Service is free from factual or legal defects (including defects in safety, reliability, accuracy, completeness, fitness for a particular purpose, or security; errors and bugs; and rights infringements).
The Operator is liable to compensate damage incurred by users arising from the Service only where the Operator has acted with intent or negligence.
In cases of default or tort based on the Operator's slight negligence (negligence other than intent and gross negligence), the Operator's liability is limited to direct and ordinary damage actually incurred by the user, up to the total amount the user actually paid to the Operator in connection with the Service (the portion of Steam paid-content purchases actually received by the Operator) during the 12 months preceding the occurrence of the damage. This limitation applies only in cases of the Operator's slight negligence and does not apply in cases of the Operator's intent or gross negligence.
Article 20 (Disputes Between Users or With Third Parties)
Disputes arising between users, or between a user and a third party, including those concerning transactions on the In-Game Market, shall be resolved at the responsibility of the parties concerned.
The Operator is not liable for such disputes except in cases of the Operator's intent or gross negligence; provided that the Operator may, where it deems necessary, take measures under Article 12 (including cancellation of transactions).
Article 21 (Exclusion of Anti-Social Forces)
Users represent and warrant that they are not, and have no relationship with, organized crime groups, their members, or other equivalent anti-social forces.
Article 22 (No Assignment)
Users may not assign or pledge as security their position under these Terms or any rights or obligations under these Terms to third parties without the Operator's prior written consent.
Article 23 (Severability)
If any provision of these Terms or part thereof is held invalid or unenforceable under the Consumer Contract Act or other laws, the remaining provisions of these Terms shall remain in full force and effect.
Article 24 (Governing Law and Jurisdiction)
These Terms are governed by the laws of Japan.
For disputes arising between the Operator and users in connection with the Service, the [Tokyo District Court or Tokyo Summary Court — to be finalized based on the Operator's location] shall, depending on the amount in dispute, have exclusive agreed jurisdiction in the first instance.
Article 25 (Language)
The Japanese text is the authoritative version of these Terms. Even where translations into other languages are provided for reference, the Japanese version prevails in case of any discrepancy.
Contact
Inquiries about these Terms and objections to measures: [support email address — to be finalized]