HUNT
Pick the beast. Check weaknesses and drops, then send your hunter out — the fight resolves on its own.
OPEN BETA / STEAM PLAYTEST
STEAM · AFK HUNTING × FANTASY MARKET RPG
Your hunter hauls materials home while you sleep. You come back and make the calls.
THE LOOP / TEN SECONDS TO GET IT
Auto hunts produce materials in the background; your time goes into reading the haul and making the next call.
Pick the beast. Check weaknesses and drops, then send your hunter out — the fight resolves on its own.
Return to a report of every kill, part break, core, and material gathered while you were gone.
Keep it, craft it, or sell it back. Your call changes the build — and the next beast worth hunting.
MARKET INTELLIGENCE / SEASON 0
Read material prices next to what you own, where it drops, and what it builds.
Sample market prices are shown. Live prices are not available yet.
OPEN BETA / GAME SCREENS
These screens come from the current Open Beta build delivered through Steam Playtest.
Market panels in these screenshots use sample prices.
PLAYABLE NOW / OPEN BETA
Open Beta delivers the current idle-hunting loop through Steam Playtest. The formal Season 0 launch is being developed in parallel as a separate release.
Set the target and build, and hunts keep running — online or off. Break the parts you aim at, capture when the window opens, then crack conquest cores into materials and blueprints.
Turn materials into weapon branches and armor, compare stats, and save loadouts. The farm and melter keep surplus materials moving toward the next upgrade.
PLANNED UPDATE
SEASON 1 AND BEYOND
The roadmap turns materials into party presence, guild contribution, construction, territory, and temporary beast power. These systems remain planned updates.
Summon hunter ghosts for four-hunter async hunts.
A home for shared targets and supply.
PvE rivalry scored by offerings, not PvP.
A nation-versus-nation PvE war where materials, logistics, and market judgment fight alongside your stats.
Multi Hunt, Guilds, Guild Offering Campaigns, and Nation War are planned for Season 1 or later — they are not playable in Season 0. Names, rules, rewards, and release timing may change during development.
COMMUNITY / DISCORD
Beast Market's home base is Discord. Dev logs, fresh in-game screenshots, design discussion, and test & update announcements land there first.
FAQ
Yes. Hunts resolve automatically and progression continues while you are away. Your active time is spent collecting, building, and reading inventory value.
Those systems form the current Open Beta loop on Steam Playtest. Season 0 remains the separate formal launch under parallel development.
No. The current charts use clearly labeled sample market prices.
No. Multi Hunt, Guilds, Guild Offering Campaigns, and Nation War are planned Season 1-or-later updates.
No. The initial release changes the hunter archetype and combat style by weapon family, not the appearance of every individual equipment item.
BEAST MARKET / SEASON 0
Wishlist Beast Market on Steam — an AFK hunting × fantasy market RPG with thirty beasts, six weapon identities, targeted loot, crafting, and a market screen you will actually read.