An armored hunter fighting a colossal lightning raptor

SEASON 1 LIVE / PRE-WAR SEPTEMBER 27

STEAM · AFK HUNTING × FANTASY MARKET RPG

The hunt runs while you're away.
The market is yours to read.

Your hunter hauls materials home while you sleep. You come back and make the calls.

  • 30 BEASTS× 3 variants each
  • 6 WEAPONSEach hunts differently
  • 24 / 7Hunts run offline

THE LOOP / TEN SECONDS TO GET IT

Away time fills the stockpile. Coming back starts the decisions.

Auto hunts produce materials in the background; your time goes into reading the haul and making the next call.

01

HUNT

Pick the beast. Check weaknesses and drops, then send your hunter out — the fight resolves on its own.

02

CLAIM

Return to a report of every kill, part break, core, and material gathered while you were gone.

03

DECIDE

Keep it, craft it, or sell it back. Your call changes the build — and the next beast worth hunting.

MARKET INTELLIGENCE / SEASON 0

Every hunt is a market decision.

Compare each material's price, your holdings, its source beast, and its crafting uses before choosing the next hunt.

BM
STEAM MARKET INTELLIGENCEPRICE HISTORY + STATISTICAL OUTLOOK
SAMPLE MARKET / NOT LIVE
BST-CORE¥1,284+8.42%
PRICE HISTORYSTATISTICAL FORECAST (NOT AI)
OPEN
¥1,182
HIGH
¥1,326
LOW
¥1,104
VOLUME
18,420

The prices shown here are sample data, not live market prices.

AI-assisted forecasting is a future plan; it is not part of the statistical forecast shown here.

GAME SCREENS / HUNTING

See Beast Market hunts in action.

Real screens from the hunting loop.

While You Were Away return report
Return ReportClaim everything hunted while you were away, in one report.
Quest board with a roster of monsters
Quest BoardChoose the next target from thirty beasts.
Market intelligence screen with price chart
Market IntelligenceRead prices and pick the next hunt (sample data shown).
Craft workshop with weapon trees
Craft WorkshopTurn materials into weapons, armor, and harvest gear.
Command center overview screen
Command CenterSee supply, stockpile, and the next move at a glance.

Market panels in these screenshots use sample prices.

PLAYABLE NOW / HUNTING

The hunting foundation of Season 1.

Season 1 is live with hunting, crafting, market activity, Ecology, Outposts, Beast Training and World Calamity. The first seven-day Nation War starts September 27 at 21:00 JST.

30MONSTERSEach with Standard, Empowered, and Apex variants
6WEAPON FAMILIESMelee, ranged, guard, and staff archetypes
124BODY PARTSWeak points and break-only reward targets
∞IDLE CYCLESOnline automation and capped offline settlement
01

Auto hunts with loot you aim for

Set the target and build, and hunts keep running — online or off. Break the parts you aim at, capture when the window opens, then crack conquest cores into materials and blueprints.

02

Change the weapon, change the hunt.

SwordFast slash / high idle aptitude GreatswordCharged burst / active payoff Shield HammerGuard, blunt breaks, and stun BowRapid ranged weak-point pressure GunHeavy shots and part sniping War StaffStable idle combat and magic impact
03

Craft, build, and run the farm

Turn materials into weapon branches and armor, compare stats, and save loadouts. The farm and melter keep surplus materials moving toward the next upgrade.

Concept art of a fantasy war front; this is not a current gameplay screenshot

SEASON 1 LIVE

SEASON 1 LIVE / MORE TO COME

Your hunted materials now matter on the battlefield.

Season 1 is live. Its first Nation War is a seven-day Pre-War between two nations across three fronts. Multi Hunt and Guilds remain future updates.

PLANNED01 / ASYNC CO-OP

Multi Hunt

Summon hunter ghosts for four-hunter async hunts.

PLANNED02 / COMMUNITY

Guilds

A home for shared targets and supply.

PLANNED03 / PVE RIVALRY

Guild Offering Campaigns

PvE rivalry scored by offerings, not PvP.

PRE-WAR / SEPTEMBER 27 04 / NATION WAR

Nation War

The first Pre-War starts September 27, 2026 at 21:00 JST. For seven days, Ember Wolf and Azure Raven fight across three fronts that resolve every 15 minutes. The server assigns your nation automatically, and your hunter joins as infantry even without an order.

A simple path through the war

  • See the battlefieldRead the three fronts, your hunter position and national CE. The front you view carries into an operation proposal.
  • Set your own deployment (optional)Choose infantry or engineer and a front for the next eight hours. Without an order, your hunter still joins as infantry.
  • Propose an operationPropose a structure, reinforcements, siege cannon or national summon for the chosen front. Your personal role and deployment are not prerequisites.
  • Donate materials and claim rewardsDonate eligible items one at a time. Reach 300,000 personal CE to claim the fox after the war; there is no item reward for winning.

How the operations differ

  • National CEDonations become usable national CE immediately. Proposals spend no CE; accepted operations reserve it.
  • Buildings are separateAny assigned hunter can propose buildings without transforming into a Beast or changing an eight-hour order.
  • Personal and national BeastsChoose Knight, Wraith or Giant to transform your own hunter. Dragon and Chimera are national summons, each with light and heavy variants that share slots.
  • Read the marketHunt, sell or buy eligible items before choosing what to donate. The Wiki lists every item and its CE rate.

Proposals are reviewed every 15 minutes. Acceptance reserves national CE; after 30 minutes of preparation for ordinary operations or 60 minutes for cannons and national summons, the operation activates. Engineers and Supply Forts can shorten preparation to at least 15 minutes. A pending proposal can remain under review for about 16 hours.

Each day's winner earns one point by dealing more actual damage to the enemy headquarters. If damage is tied, control of the fronts over the day decides it; an exact tie gives 0.5 points to each nation.

Nation War is part of Season 1. The first Pre-War begins September 27, 2026 at 21:00 JST. Multi Hunt, Guilds and Guild Offering Campaigns remain planned.

RELEASE SCHEDULE

From Playtest to Season 1.

These launch milestones are complete. Season 1 is live, with its first seven-day Nation War scheduled for September 27 at 21:00 JST.

  1. 01

    Season 0 hunting loop

    COMPLETE

    Idle hunting, farming, crafting and the market terminal were brought together in a playable build.

  2. 02

    Steam Playtest

    COMPLETE

    The public test let players check the hunting loop and report issues. Playtest progress stayed separate from the public release.

  3. 03

    Full release / Season 0

    COMPLETE

    Beast Market launched on August 28, 2026, with the public game and market integration.

  4. 04

    Season 1 / Nation War

    PRE-WAR SEPTEMBER 27, 21:00 JST

    Season 1 is live. The first seven-day Nation War pits Ember Wolf against Azure Raven across three fronts; donated items become national CE.

The current war rules and complete item CE rates are available on the official Wiki.

COMMUNITY / DISCORD

We're building this with the community.

Beast Market's home base is Discord. Dev logs, fresh in-game screenshots, design discussion, and test & update announcements land there first.

Dev logsThe latest progress and real in-game screens, as they happen. Feedback that landsYour take on the design reaches the developers directly. First to knowTest and update announcements arrive there before anywhere else.

FAQ

Quick answers about the live game.

Is Beast Market actually an idle game?

Yes. Hunts resolve automatically and progression continues while you are away. Your active time is spent collecting, building, and reading inventory value.

What can I actually play now?

Season 1 is live with auto and offline hunting, equipment, farming, market activity, Ecology, Outposts, Beast Training and World Calamity. The first seven-day Nation War starts September 27 at 21:00 JST.

Are the market prices live?

No. The current charts use clearly labeled sample market prices.

Are Nation War and Guilds available?

Season 1 is live. Its first seven-day Nation War begins September 27 at 21:00 JST. Multi Hunt, Guilds and Guild Offering Campaigns remain planned.

What changes how my hunter looks?

Your weapon family. Each of the six gives the hunter its own silhouette and combat style. Individual armor pieces change your stats and skills rather than your appearance.

BEAST MARKET / SEASON 1

Let the hunt run. Read the market. Choose the next beast.

Join Discord for Nation War updates, and play Beast Market free on Steam.

Join the Discord community